This 17-year old teen from India spends Rs 16 Lakhs on PUBG Mobile in-app purchases

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This 17-year old teen from India spends Rs 16 Lakhs on PUBG Mobile in-app purchases

Every one of you must be familiar with the famous game PUBG and also many know that the game has many in-app purchases. PUBG is known as Players’ unknown battleground and ranked the most popular game in 2018 and 2019. The multiplier game consists of multiple modes that a user can play. As you all know games have in-app purchases to buy skins, VIP passes, etc but did you ever imagine that someone can spend Rs 16 lakhs by purchasing these add ons?

Well, yes here is a case where an Indian 17-year-old kid from Punjab has spent Rs 16 lakhs from his parents’ bank accounts for in-app purchases. According to the reports from Tribune India, The father said that his son used his life’s savings that were kept for medical expenses. The son had access to three bank accounts from which money was used to upgrade his PUBG profile by purchasing virtual ammunition, passes, and artillery, not only for himself but for his teammates as well. The teenager reportedly also used his mother’s Provident Fund money as well as some of his own savings.

Also, take a look at why should PUBG Mobile should be banned

We also learned that the father of the minor is a government employee who told Tribune India that 17-year-old lived with his mother, while he was posted elsewhere. “He used her [mother’s] mobile phone to make all transactions and would delete the message regarding the amount debited from the account,” the father added.

The report further claims that the parents thought the 17-year-old was excessively utilizing the smartphone “for online study.” Following the incident, the teenager was created to work in a repair center, to avoid spending more time on PUBG Mobile. “I just can’t let him sit idle at home and cannot give him a mobile phone even for studying,” the father expressed

It is quite shocking to hear that the teen spent this huge amount for in-app purchases. Well, It is the addictiveness of the teen for the game that made it possible.

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