Google open-sources its real-time Google Maps data to help game devs create Pokémon Go-like experiences


Google opens its real-time Google Maps data for game developers to help create Pokémon Go-like experiences

Google Maps has a huge amount of information that can be useful to anyone in the world. For navigational purposes, it’s obviously the go-to, but there are also many other potential benefits. Google Maps supplies a worldwide updated map and many places can be viewed at street-level via Google Street View.

Games that utilize real-world navigational data like Pokemon Go and Ingress rely on Google Maps data. Even just for the curiosity to view anywhere in the world like you’re there, it’s a priceless resource. Google is implementing an API to allow game developers to build games with data from Google Maps to be available to developers

According to Google’s recent blog post, a game developer can now get access to the Semantic Tile API and Playable Locations API to build their location-based games. The studios have since released ten games built on the Google Maps Platform, which are played by more than 11 million players each month.

Game developers can get started online to quickly build mobile games with Google Maps Platform. Just follow the onboarding flow to create a billing account, set up a Google Cloud Project, and then download the Maps SDK for Unity. Once you do that, the Semantic Tile API and Playable Locations API will be automatically enabled for you. Our quickstart documentation will guide you through the SDK installation so you can start building games, Google Blog post.

The Maps SDK for Unity gives you the tools to create and customize a game world based on real-world locations, while the Playable Locations API helps you find the best locations to place real-world gameplay. Since the initial launch, we’ve added features like Mixed Zoom and Pathfinding to improve the in-game experience for your players.

Mixed zoom renders a high level of detail for areas close to a player, while areas further away display progressively lower levels of detail. Rendering vector tiles at distance-dependent zoom levels, with a horizon in the far distance, help you generate maps that span thousands of meters or more while using considerably less processing

While the Pathfinding feature enables you to bring new life to your in-game characters–anything from directing monsters to chase a player around, to flying a plane to drop off supplies at a safe house, to collaborating on missions through a futuristic city.

However, this will increase the developer’s gaming stability using Google maps and have a better view of gaming performance. Access to the Google Maps Platform will also allow developers to add a real-world model to existing titles with new location-based in-game features. For more news on tech and cybersecurity stay tuned at Android Rookies by subscribing to our newsletter from here

[Source: Google cloud, XDA developers]


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